![]() You can drive anywhere for miles before finally getting stopped by a barrier (a useful automap function lets you know exactly where you are). Each vehicle handles and looks differently, and every single one is hilariously designed with that hint of creative sadism in mind. Trash your car long enough and you’ll eventually see pieces fly off and the body get twisted. On the technical side Carmageddon features some very cool physics, including a deformation system. Overall, however, the game is more about mindless destruction than clean organized racing – other than feeding the timer, there are no rules. Victory is achieved by obliterating all of your opponents, killing everyone, or – if you absolutely must – completing the race. You even get bonuses for thinking of creative ways to do it, like power-sliding through a crowd of innocent bystanders, or performing stunts. That’s not much of a problem, though, because you add time to it by mowing down pedestrians and trashing your opponents’ vehicles. When the race begins, you’re confronted with a timer that constantly ticks toward zero if it gets there, you lose. Eight cars race through a locale full of unsuspecting pedestrians.
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